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Computing at Rushmore

Computing Lead: Erin Harrill

Rushmore Computing is exciting, engaging and creative!

At Rushmore we promote an environment where everyone feels welcome, included, represented and treated fairly. Everyone is encouraged and supported to take part in lessons. 

Computing is an essential life skill and at Rushmore Primary School children know the increasing importance of computing both in the classroom, and in their everyday life. 

The computing curriculum is designed to equip children with the knowledge and the understanding that they will need to be active participants in a digital world. 

We teach children to use their computational thinking skills and design and create their own digital content.

Year 1 Digital Design

Year 5 Coding

Click here to see more examples of children's work

Please click here to see the Rushmore Computing Yearly Overview.

At Rushmore,  we want the children to have as much exposure to learning digital technologies as possible, whilst maintaining a safe environment both in the classroom and online. 

 Purple Mash and Mini Mash

Early Years 

 For the early Years computing curriculum 'Mini Mash' covers seven learning areas, each has range of engaging content and tools that are perfect for individual or group activities.

Purple mash also provides 25 engaging topic packs covering all of the favourite Early Years topics, each containing a range of themed activities and resources. Engagement with these allows children to incorporate and link their computing skills to explore and engage with other curriculum areas
Key Stage 1 and Key Stage 2

 Key Stage 1 and 2 children continue to use a blended learning approach with 'Purple Mash', to develop their computing skills as well as supporting learning in other curricular areas. 

Open-ended tools allow children's creativity to flourish. Children can create expressive multi-media stories, role play as an astronaut, paint a picture, or compose a multi-instrumental song. The only limit is their imagination! 

A range of games give children an engaging way to practise what they've learnt in maths and English.
Mapped to the curriculum, captivating games support learning from SPAG to times tables.
 

Online Safety

 

Every Autumn term children learn about the importance of using the internet safely. Teachers raise awareness of issues surrounding cyber bullying, social networking and digital identity. Children also have a refresher for online safety at the start of every half term. This ensures that all children are exposed to online safety content, even if they join the year later.
 
Rushmore also celebrates Safer Internet Day every year, and this year it took place on Tuesday 10th February. The theme for 2026 was “Smart tech, safe choices – Exploring the safe and responsible use of AI.”
To celebrate, Years 3–6 took part in an exciting workshop with Bigfoot Arts Education, where they helped a spider solve a range of AI and cyberbullying problems at school. The interactive session encouraged pupils to think carefully about how smart technology can be used safely and responsibly.

In the afternoon, all year groups took part in dedicated learning around what AI is, as well as exploring its risks and benefits. Children discussed how technology can support learning and creativity, while also understanding the importance of making safe, thoughtful choices online.

It was wonderful to see every class engaging so positively in this important day!

Safer Internet Day Feb 2026

 

https://saferinternet.org.uk/safer-internet-day/safer-internet-day-2026 

 
Children are encouraged to use the SMART rules when using the internet.
 

 Please see the access the links below for more advice for parents and carers on how your child can have a happy and safe experience when using the internet.

 https://www.childnet.com/parents-and-carers